The dog park was a cacophony of barking, yipping, and the general chaos of canine play. Liam clutched the leash of his overly energetic Labrador, a feeling of mild frustration building. The dog, oblivious to his owner's mood, was yanking him towards every interesting smell. He needed some quiet. He wanted to sit in peace.

He'd arranged to meet "Olivia" there, hoping for a pleasant afternoon. He was always hoping for a pleasant afternoon. He wanted to unwind and enjoy the sunshine, but he wasn't feeling particularly optimistic.

He saw a woman with a small poodle heading his way. "Liam?" she called out.

"Yes," he replied, barely meeting her eyes.

"Great! I'm Olivia."

A second woman, with a golden retriever, approached. She had a big grin on her face. "Liam, is that you?"

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184