The pre-game warm-up was a cacophony of shouts, whistles, and squeaking sneakers, all of which grated on Coach Harrison's nerves. He stood on the sidelines, arms crossed, watching the team with a jaded gaze. He didn’t want to be here, and he definitely didn't want to make this cut.

The list was in his pocket, a tiny folded piece of paper that felt heavier than a brick. The thought of this unpleasant task made him feel sick.

He saw the player, Michael, jogging near him. He motioned to the side and barked his name. Michael stopped. This was going to be awful.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184