The flickering neon sign outside cast an unpleasant green glow across the living room, a visual representation of how David was feeling. His roommate, Ben, was pacing back and forth, holding his phone. “I’ve been looking at puppies online! Imagine, David, a little beagle! Think of the adventures!”

David felt a sharp stab of annoyance. He’d just finished a twelve-hour shift, his feet ached, and all he wanted was quiet. The thought of a dog's boundless energy and constant demands filled him with dread. He slumped onto the sofa, the cushions doing nothing to alleviate his weariness.

“Ben, not now,” he said, his voice laced with fatigue. “I can barely take care of myself. This is a bad idea.” He closed his eyes, hoping the silence would be a temporary reprieve from Ben's incessant excitement. He felt like he couldn’t cope.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184