He let the phone ring. Three times. The fourth time, he answered. "What?" he barked into the receiver. It was Sarah, cheerfully reminding him about her escape room party, on the same day as his pub quiz.

He gripped the phone tighter. He *hated* escape rooms. Hated them! The forced teamwork, the contrived puzzles, the confined spaces. He'd poured his heart into his pub quiz.

"Fine," he grumbled, his voice low. "See you there." The conversation ended. He slammed the phone down, the sound echoing in the empty room. He felt a wave of bitterness wash over him.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184