He stalked through the grocery store, his shoulders hunched, his basket rattling against his leg. The fluorescent lights buzzed incessantly, amplifying his mood. The line at the checkout was, of course, moving at a glacial pace. He could feel his pulse hammering in his ears.

He’d almost missed the woman. The familiarity of her laugh had snagged him, the way it had when they were kids. But when he approached her, a polite "Do I know you?" was all he got. His childhood friend, transformed into a stranger. A stranger with polite eyes.

He slammed his loaf of bread onto the conveyor belt. The cashier flinched. He just wanted to get home. He didn't want to explain why his stomach had dropped out from under him.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184