The sun was too bright. The cafe too full. The air too thick. Everything irritated Amelia. She'd chosen the place because it was usually quiet, a place to work. Then the music started. A watered-down, cheerful version of her song, "Whispers of Dawn," played over the speakers.

She felt a clench in her jaw. The singer’s voice was saccharine, the instrumentation bland. Her original was delicate, introspective, a reflection of her innermost feelings. This… this was an insult. She closed her eyes, trying to block out the noise. She took a deep breath, trying to regain control. She wanted to scream, to lash out. She took her bag and left.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184