“I don’t want to talk about it,” I snapped, when my coworker, David, approached my desk. His face fell, but I couldn’t bring myself to care. The news had hit me like a physical blow. A sale? To *them*? The blood drained from my face, leaving a cold hollowness in my gut.

I slammed the lid of my laptop shut, the sound echoing in the silent office. My fingers itched, a familiar sensation when things felt out of control. My hands clenched into fists. I wanted to scream, to lash out, to break something. But I was trapped, stuck in this beige box, waiting for the inevitable. The thought made my skin crawl.

The fluorescent lights seemed to dim, casting long, distorted shadows. I grabbed my keys, the metal cold against my palm. I was getting out of here.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184