The cafeteria food tasted like cardboard. Emily poked listlessly at the limp salad on her plate, the bright green of the lettuce failing to lift her mood. Dr. Peterson, her advisor, was abandoning ship. The idea filled her with a sense of dread.

She felt a throbbing ache behind her eyes. The conversations around her, the clatter of silverware, the laughter, all seemed amplified, irritating. She took a long, slow breath, trying to calm herself.

She pushed her plate away, her appetite gone. She wanted to disappear, to vanish from the crowded room. She stood up abruptly, knocking over her chair. Without a word, she turned and walked away.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184