The slow crawl of the workday was killing David. He wanted to go home and lie down. He kept glancing at the clock, each tick of the second hand a tiny stab of frustration.

Across the room, Emily was smiling, and gesticulating. “Camp Crystal Lake, oh my god, what memories! The lake, the woods, the best time of my life.” Her voice was laced with joy.

David's jaw tensed. "Crystal Lake?" he uttered, his tone devoid of any emotion. The memories that the name brought were anything but delightful.

“You’ve been there?" she asked, her smile diminishing.

"Yes," he replied, barely above a whisper, turning his attention back to his work. The images of forced social interactions, and cold, damp nights, he wanted to forget.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184