Eliza kicked a loose pebble across the parking lot, the sound grating on her ears. The letter, stiff and official-looking, had landed on her doorstep this morning, and the news had left a bitter taste in her mouth. A sister. Someone her father had conveniently neglected to mention.

She clenched her jaw. The world felt too loud, too bright. Even the vibrant green of the park trees seemed to mock her. Her shoulders slumped as she shoved her hands into her pockets, the cool metal of her keys pressing against her palms.

She thought of the years she'd wasted, the silent phone calls to her father, the resentful dinners. Now, another person to disappoint. Another person to... what? She didn't even know. The uncertainty sat like a stone in her chest.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184