He stared at the peeling wallpaper in the waiting room, tracing the faded floral pattern with his index finger. The floral pattern and the waiting room were both awful. The room was too warm, and the air smelled faintly of artificial lemon cleaner. Every tick of the clock felt like a deliberate insult. He felt a constant itchiness beneath his skin.

He'd been forced into this, pushed by well-meaning friends and concerned family members. He found himself incapable of the polite small talk others seemed to effortlessly navigate. He didn't want to be here. He wanted to go home, to be left alone.

The door swung open, and he saw a face he knew well. His old nemesis, Susan. She tilted her head, a familiar gesture that had always irked him. "Mark," she said, her voice smooth and professional, "come on in." He forced a small, reluctant nod, his throat tight with a surge of renewed ire.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184