The relentless sun beat down on Elias as he walked the dog. Everything seemed to annoy him. The barking of other dogs, the slow walkers, even the chirping of birds. He wished he could just disappear.

He finally arrived at the park, where he planned to research his presentation. As he sat on the bench, a woman approached him, holding a dog. She was explaining the ins and outs of her project on the best dog walking routes in the city.

"This is exactly what I was planning, too," he muttered under his breath. He was building an app for the same thing. The woman seemed enthusiastic, but all Elias felt was a tightening in his chest.

“Oh really? How interesting," he said through gritted teeth.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184