The phone wouldn't stop ringing. The traffic was horrendous. The dry cleaner had ruined his favorite shirt. Daniel felt as though the world was conspiring against him. He was not a happy man.

While walking his dog, he stubbed his toe on something solid. It was a buried box. Inside, he found a collection of old baseball cards, a childhood treasure. He had a vague memory of burying them.

He opened the box. The memories, initially nostalgic, quickly soured. He recalled the countless hours spent collecting the cards, the obsessive pursuit of worth, the disappointment when he didn't get what he wanted. It was all a complete waste of time. He felt a familiar knot of frustration tighten in his chest. He kicked the box back into the hole, turned, and marched back toward his apartment.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184