“That’s… that’s one of mine,” Daniel stammered, pointing at the intricate dragon wrapped around the man's bicep. The man smiled, oblivious to the turmoil stirring within Daniel. He'd poured his life into creating that creature, breathing fire and fury onto canvas.

He’d spent weeks agonizing over the scales, the curve of the wings, the menacing glint in the eye. Now, it was etched into someone’s skin, a twisted mirror of his own dedication. He felt a profound sense of unease.

The man, clearly delighted with the tattoo, launched into a story about finding the artwork online. Daniel managed a weak smile, wishing he could disappear. He’d never wanted to be associated with that part of the internet.

He excused himself, leaving the man beaming, a permanent reminder of the artist’s discomfort.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264