The smell of freshly cut wood was intoxicating. It mingled with the scent of sawdust, a perfume of new beginnings that made me feel so… heavy. I watched from my upstairs window as the workers laughed, their voices drifting up to me. The new kitchen was coming along nicely, I had to admit.

I’d offered to help Mrs. Henderson pick out paint colors, but she'd declined, a polite dismissal. I understood. We hadn't spoken since… since the incident with the dog. The memory of it flickered across my mind, a bright, searing pain.

I should have just stayed quiet. I should have kept my mouth shut. Now, the walls of my own house felt like they were closing in on me. I rubbed my arms, despite the warmth of the summer day. The laughter, the hammering… it all felt like a celebration I wasn’t invited to.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264