The first thing she did every morning was check her phone. The text messages from her friend, Emily, seemed to taunt her. "Heard the reno is going well!", "Can't wait to see the finished product!" She put her phone down, the screen reflecting her distressed face.

She hadn't answered Emily's texts about the renovation, or anything else for that matter. Avoiding everyone seemed easier than facing the truth. The air around her prickled with unseen tension. She kept the curtains drawn, the daylight a harsh reminder of her transgression.

She was surprised she hadn’t lost more sleep. The endless hammering was almost a comfort, a distraction. Every blow of the hammer was a punishment she felt she deserved. She imagined her friend's laughter, their plans, their friendship, all lost to her.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264