A tightening in Maya’s chest made it hard to breathe. This was it. The final week. Her replacement, Sarah, a vibrant woman with an infectious laugh, shadowed her every move. Maya found herself deliberately withholding key pieces of information, little shortcuts, the things that made the job easier.

She felt a persistent pressure behind her eyes, the familiar precursor to a headache. Each time Sarah asked a question, Maya’s answers were terse, almost clipped. She’d find herself staring out the window, at the bustling city below, thinking of all the projects she would no longer be a part of. She felt a vague sense of unease whenever Sarah's enthusiasm peaked, and a deep-seated apprehension whenever it waned.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264