The air conditioning hummed, a monotonous drone in David's office, yet his skin crawled with an internal heat. He'd just seen a posting on his friend's social media page: a photo of Sam behind a counter, wearing a familiar uniform. Sam, the "lead designer" at a prestigious firm? Turns out, he was a retail sales associate.

He felt as though he should feel angry, but mostly he felt…off. He'd confided in Sam, shared his own struggles, and felt completely betrayed. He stared out the window, at the city skyline, its familiar beauty somehow alien and distant.

Each text message felt like a burden. Each interaction felt heavy and forced. The thought of seeing Sam, of feigning ignorance, was almost unbearable.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264