“And then, we just started laughing, remember? Just non-stop,” Kevin was saying. He’d thrown his head back in laughter, his face alight with joy. They were in the bar they’d frequented as teenagers.

Across the table, Mark took a large gulp of his beer. He looked at the jukebox, the flickering neon lights.

He did remember laughing. But it was only after an awful moment, a moment he hadn’t thought Kevin would recall. A moment he wasn't happy about. The laughter had been a release, a mask for the relief that had come over him after a terrible decision. His ears burned.

He mumbled something unintelligible. The bar felt smaller now, and cramped.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264