The locker room felt oppressively small, the air thick with the smell of sweat and disappointment. Maya watched the other girls on the volleyball team celebrate their selection, their laughter echoing off the cold metal. She hadn't expected to make the starting lineup, but she truly thought she had earned a spot. Her stomach twisted into knots.

She found her own gear bag and began methodically packing, folding her jersey with precise, almost frantic movements. Each crease in the fabric felt like a judgment. The coach had said she was "almost there." *Almost* wasn't good enough. Her phone buzzed with a congratulatory text from her mom, and she quickly shoved it back into her pocket, not wanting to face the inevitable questions.

A tear escaped, rolling down her cheek. She scrubbed it away, muttering, "It's fine, it's fine," to the empty space around her.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264