He kept finding himself at the old break room, staring at the empty coffee pot. Mark, now in sales, missed the camaraderie of the IT department, the late-night pizza runs. He'd seen Kevin, his old team lead, in the hallway this morning, a strained smile plastered on his face.

He found himself fidgeting, constantly adjusting his tie in the mirrored walls of the elevator. The new sales targets seemed impossible. He hadn't contributed to their team's quarterly report, the one they would have to file the following week.

The phone rang in his new office, and he jumped, dropping his pen. A potential client. But all he could think about was the unread emails from his old colleagues, the unspoken goodbyes.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264