Thomas slammed his laptop shut, the abrupt sound echoing in the otherwise quiet apartment. He’d seen the request: "Brenda Miller wants to be friends." The name triggered a cascade of unwanted memories. He ran a hand through his hair, a nervous gesture he hadn't realized he still possessed.

He recalled Brenda's tears, the way her face had crumpled after he’d spread that particularly nasty rumour. He’d been so desperate to fit in, so afraid of being the outcast. Now, staring at the screen, the taste of ash filled his mouth.

He opened his phone, scrolling through his contacts. He found her number, his finger lingering over the "call" button. Could he apologize? Should he? He quickly closed the phone, tossing it onto the table. The silence of the room was filled with his own unease.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264