The afternoon sun cast long shadows across the living room. Michael sat on the sofa, seemingly absorbed in a video game, but his fingers tapped restlessly on the controller. He’d been trying to prepare himself for this.

The door clicked open and Maya entered, a grocery bag in her hand. She smiled, her face lighting up. Then, she looked at him, and her smile faltered slightly.

"Hola, Michael," she said softly.

He couldn't return her greeting. The controller felt heavy in his hands. He stared at the screen, the vibrant colours blurring. The game, once a welcome distraction, now felt like a prison.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
탓0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264