The flickering neon sign of “Luigi’s” cast long, dancing shadows across Sarah’s face as she approached. Her stomach churned – not from hunger, but from a familiar unease that had settled in the pit of her being since she’d seen the news. A notice, taped to the door this morning, announced Luigi’s imminent demise.

She’d been avoiding this place. Avoiding the farewell lunch she knew she should have made. Avoiding the chance to tell Luigi how much his food, and his warmth, had meant to her over the years. Now, with the final curtain call just days away, a knot tightened in her chest.

She pushed open the door, the bell above chiming a mournful tune. Luigi, wiping down the counter, looked up and his smile faltered upon seeing her. He simply nodded, and the unspoken weight between them was palpable.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264