The bright sunshine felt like an insult. Everywhere, people seemed happy, relaxed. He, on the other hand, felt like a trespasser in his own life. The sight of the bear, perched precariously on a table, sent a jolt of ice through him. Its familiar features, even after all this time, were a punch to the gut.

He wanted to turn and run, to disappear into the crowd. But his feet seemed rooted to the spot. His heart hammered against his ribs. The details of the day he'd left the bear, tossed aside on the floor, came back with sickening clarity.

A small child, no older than five, reached for the bear, her face alight with joy. He watched, unable to breathe. He wanted to scream. He forced himself to walk away.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264