The cheap beer tasted metallic on his tongue. He should have just walked away, handed the wallet to the bartender. Now, the glow of the neon sign reflected in his sweating palms.

He kept replaying the scene in his head: the careless drop, the scramble of feet, his own swift grab. He wasn't a thief. He wasn't. But the promise of respite from his troubles, the allure of easy money, had proved too strong.

He ordered another beer, the second one tasting worse than the first. The laughter of the other patrons in the bar felt distant, mocking. He felt a creeping dread, an unwelcome guest settling deep within his bones.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264