I avoided looking at my reflection in the car window on the drive over. I knew what I would see: a face etched with a discomfort I couldn’t shake. I kept replaying the tryouts in my mind, searching for a different outcome, a way to change what had happened. It was too late.

The player's parents had called me, but I didn't return the calls. I needed to do this face-to-face.

As I walked up to the house, the sun felt oppressively bright. The butterflies in my stomach were doing flips. This was going to be rough.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264