"Are you sure you want to go to the movies?" David asked, his voice hesitant. Sarah, his friend since childhood, had arranged a picnic. Mark, his newly acquired friend, was having a gaming tournament. Heโ€™d told Sarah heโ€™d be there. He'd told Mark the same. He was going to the movies with his girlfriend, Amy.

Amy's eyes widened, a flicker of surprise across her face. "But, David, you were so excited to see the new superhero film." Her tone was light but pointed, her words carrying the heavy expectation of their shared plans.

He found himself fidgeting, running a hand through his hair. The picnic blanket, folded neatly in the trunk of his car, seemed to judge him. His phone buzzed, a text from Mark: "Where are you, man? Tournament's about to start!" He swallowed hard. The decision felt like a physical blow.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
ํƒ“0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
๐Ÿ˜-0.274
"!-0.264