The vibrant colors of the playground brought a strange feeling to Jessica. She watched from a bench as a group of children played, her stomach churning. She remembered playing on this same playground with Chloe as kids.

She felt a wave of dizziness. She'd driven past her old house, then she saw Chloe, pushing her daughter on the swings. She remembered her vividly. A rush of emotions, both good and bad, coursed through her. She had gotten out of her car, walked toward Chloe.

She had rehearsed what she would say a thousand times. But when she saw Chloe's face, a look of polite confusion, Jessica's words evaporated. All she could manage was a strained smile and a hurried apology for mistaking her for someone else. She could not speak her name aloud.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264