The scent of popcorn and the flashing lights of the arcade brought a wave of memories flooding back for Michael. He stood in the corner, watching John, playing a game, the look on his face familiar to Michael. They used to spend hours in arcades, competing for high scores.

He felt a crushing sensation in his chest. He felt like his heart was trying to escape. He'd seen John at the grocery store, and John had stopped by the house a few times. He didn't recognize him, but he seemed friendly enough.

He'd tried to approach John then, but he didn't. He thought it would be too hard. He thought it would be too embarrassing. The weight of his inaction now felt unbearable. He watched John walk away and felt his legs give way beneath him.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264