The smell of soldering fumes used to make David feel alive. He'd built intricate model trains, miniature worlds, with meticulous detail. It was his sanctuary. Now, his teenage son, Sam, had taken over the workshop. Sam was brilliant, even better than David ever was. His creations were stunning.

He started avoiding the workshop, pretending he was too busy with work, with "important adult things". He'd find himself making critical comments on Sam's designs, pointing out flaws that he never noticed before. He saw the flicker of disappointment in Sam's eyes and felt a sudden chill.

The quiet, the solitary nature of the hobby, it was all he wanted, wasn't it? He used to tell himself it was peaceful, but now, he thought he would scream when he saw all the miniature worlds that weren't his. David would sometimes walk into the workshop, but it was just to pick up a tool, any excuse to stay for a minute.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264