He stared at the chess board. The intricate patterns, the strategic possibilities, the quiet competition - it was his world. He had taught his son, Alex, the game at a young age, sharing his own passion. Alex had blossomed, quickly surpassing him in skill. He wasn’t so sure he would ever beat him. He started avoiding playing, making up excuses.

"I have a headache," he’d say. Or, "I'm not feeling up for it." He'd even start a game and then suddenly "remember" an urgent task. He saw Alex's confusion, his disappointment, but the feeling that tightened in his chest was stronger.

He observed Alex’s matches, offering only vague advice, his voice lacking the enthusiasm it once held. The silence of the game, once a comfort, now felt like a taunt. He walked to the kitchen, and made a cup of tea. He didn't even look back.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264