He’d been the one to bring up the camp, rattling off stories of canoe trips and campfire singalongs. Michael felt a familiar pressure build behind his eyes, a familiar tightening in his chest. He hadn’t thought about Camp Clearwater in years.

Later, he found himself lingering at the water cooler, as Liam, his coworker, refilled his bottle. Michael shifted his weight, his gaze fixed on the floor.

"Remember that time at Camp Clearwater when…" Liam began, then paused. "Hey, you okay? You look pale."

Michael's throat constricted. "Yeah, fine," he managed, forcing a weak smile. He wanted to flee, to disappear.

“You don’t seem like it,” Liam stated, his brow furrowed. Michael avoided the concerned stare and muttered a response, and quickly walked away.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264