The sales report lay open on the desk, but all Elias could see were the ghostly outlines of trees. He felt the familiar weight pressing down on his chest. Since Megan, his coworker, had mentioned Camp Serenity, he had been struggling to focus.

He felt a sudden, inexplicable urge to tell her the truth, to confess to the events of that summer.

He watched her across the office, seemingly unaware of the turmoil brewing within him. He started to open his mouth, but the words died in his throat. He closed his laptop, unable to function. He had to go.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264