The notice, crisp and white, felt like a slap. Elias crumpled it, then smoothed it out, smoothing it out again and again until the paper threatened to tear. His gaze drifted to the overflowing trash can, the source of the complaint, the source of his current predicament. He’d known it was piling up, the empty takeout containers, the weeks-old newspapers. He’d meant to take it out. He swallowed hard. The taste of stale coffee clung to the back of his throat.

His neighbor’s face, etched with disapproval, flashed in his mind. He’d avoided eye contact for days, the polite greetings replaced with hurried scurries and averted glances. The shame burned, a heat that prickled his skin. He sank onto the worn couch, the springs protesting his weight. He’d failed again, hadn't he?

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264