The waiting room smelled faintly of lavender and old paper. Amelia’s palms were slick, and she kept wiping them on her jeans. Across from her, a framed diploma hung, partially obscured by a potted fern. The name on it was unmistakable: Daniel Harding, MA, LPC. Her Daniel Harding. The boy who’d once stolen her favorite teddy bear and buried it in the woods. Now a therapist. She shifted uncomfortably, feeling a tightness in her chest.

He opened the door, a polite smile on his face. Older, of course, but that same glint of mischief remained in his eyes. He gestured her in, his voice a calm, even tone. "Amelia? Please, come in. Have a seat."

She followed him into his office, carefully avoiding his gaze. The comfortable leather chair seemed miles away.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264