He stared at the vintage record player. The note taped to the box stated, "For Mr. Evans, thank you for the music." It was from Sam, a kid who loved rock and roll. He had been a rule follower and had punished Sam for listening to music in class.

He ran a hand over the polished wood of the record player, his fingers tracing the contours of the dials. He felt a deep ache in his chest, a sensation that made it difficult to breathe. He wanted to scream.

He didn't deserve it, he thought. The silence of the house felt heavy, oppressive, a constant reminder of his failure. It was too late to change anything.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264