He found himself pacing his apartment, the worn floorboards groaning under his restless feet. The letter lay on the coffee table, a cruel reminder of the building’s impending transformation. He'd never paid much attention to his neighbors. He'd always kept to himself, headphones on, avoiding eye contact. Now, everyone was going to be forced into the same situation, and he felt…uneasy.

The building superintendent, a burly man named Frank, caught him in the hallway. "Heard the news, eh?" Frank asked, his usual boisterous tone subdued. "Guess they're kicking us all out." Michael just nodded, unable to meet his gaze.

He considered sending a note, something to apologize. But to whom? For what? He just couldn't shake the feeling of having somehow contributed to their misfortune, even though he knew he hadn't.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264