Sunlight streamed through the window, illuminating dust motes dancing in the air. Liam stretched, a wide grin splitting his face. The project he'd been agonizing over for weeks was finally complete, the final line of code flawlessly executed. He practically vibrated with a sense of buoyant well-being.

His phone buzzed. It was Mrs. Gable, the lady from next door, complaining about the volume of his gaming headset. "Liam, could you maybe turn it down? It's vibrating through the wall," her text read.

He chuckled to himself. He replied: "My bad, Mrs. Gable! Will make sure it is quieter". Then, instead of adjusting the volume, he decided to go on a nice long walk in the sun.

Emotion: happy

Cluster: Positive / Joy
PC1 (Valence): 3.98 Positive
PC2 (Disposition): -1.14

Role in Research

This story is one of 1,000 stories generated for the emotion happy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 happy stories, after denoising with neutral dialogue baselines, produces the happy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the happy vector is projected through the unembedding matrix.

Promoted:
la0.676
excitedly0.533
enthusi0.505
de0.498
๐Ÿคฉ0.495
Suppressed:
S-0.896
๐Ÿ˜ž-0.430
ness-0.410
ใใ‚Œใงใ‚‚-0.387
L-0.379