The afternoon sun, usually a source of pleasure, felt like an enemy, beating down on my skin as I walked towards the park. My online acquaintance, "Viper," known for his caustic wit and utter disdain for humanity, had moved into my city. We’d arranged to meet at the park's gazebo. I just wanted to cancel, but I couldn't.

Each rustle of leaves, each chirp of a bird, grated on my nerves. The world felt overly bright, unnaturally loud. I spotted the gazebo. He was there, leaned back against a pillar, arms crossed, staring at me. He had a look that I thought was smug.

I slowed my pace. The closer I got, the more the tension in my shoulders grew. I hated myself for being here. I made a point of staring straight ahead.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262