The flashing lights of the arcade were a physical assault on my senses. I hated this place, and I especially hated that "RageQuit," the person I'd bonded with online about our mutual distrust of other people, was here. The air was thick with the smell of stale pizza and unwashed bodies. We had a game plan, and it was going to be awful.

I found RageQuit already at a machine, eyes narrowed, fingers flying. I moved closer, every step filled with an internal struggle. He glanced up, his face breaking into a grin. I forced a smile. He began talking, and I felt nothing but irritation.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262