The sunlight was too bright, the air too still. John felt as though he was trapped. He stared at the vacant patch of asphalt in his driveway, his hands clenching at his sides. He'd spent the entire weekend detailing the old jalopy, polishing it until it gleamed. Now it was gone.

He stomped back inside, the floorboards creaking under his weight. He slammed the refrigerator door, then grabbed a beer. He didn’t want it. He cracked the top and took a single, angry sip, then set it down. Everything felt wrong, off-kilter.

He thought of the neighborhood association, the self-righteous busybodies who probably called it in. The thought of them, smug and satisfied, fueled his ire. He'd get his car back, yes, but he'd make them regret it.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262