“Welcome aboard, Brenda!” The voice, overly enthusiastic, scraped against Brenda’s ears like nails on a chalkboard. She plastered a fake smile on her face, the effort of which made her cheek muscles ache. Sales. She loathed sales.

The air in the new office felt thick, stifling. The constant chatter of the sales team, the forced camaraderie, was nauseating. Brenda found herself clenching her fists, digging her nails into her palms.

Later, during a forced “team building” exercise, Brenda intentionally mis-understood the instructions, causing the others to get frustrated. She enjoyed the look of confusion on their faces, the slight redness creeping up their necks. She took a long, slow sip of her water, relishing their misery.

When someone made a joke, Brenda was the only one who didn't laugh.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262