Rain lashed against the windows of the diner, mirroring the storm brewing inside of Marcus. He’d gone to Benny’s Burgers religiously every Tuesday for the past decade, a ritual he wouldn't miss for anything. Now, a handwritten sign taped to the door announced its permanent closing. His jaw clenched, and he felt a pressure building behind his eyes.

He kicked a small, rusted can across the empty parking lot. The sudden, defiant act did nothing to alleviate the feeling, though. He felt a need to lash out, to blame someone, anyone. The damp air suddenly seemed to stifle him, suffocating him. He'd never liked the damn rain anyway, he thought, the thought taking the shape of a curse.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262