Rain lashed against the car window, mirroring the storm brewing inside Marcus. He despised the world. Everything. Even the stupid, cheerful banner flapping above the yard sale entrance grated on his nerves. He parked illegally, the ticket just one more thing on the long list of injustices he’d suffered.

He trawled the tables, a knot of unease twisting in his stomach. The smell of stale coffee and desperation hung heavy in the air. Then, amongst a jumble of broken toys, he saw it. Barnaby. His childhood bear. One leg was missing, and the stuffing spilled from a gaping hole in his side.

He felt a sudden, intense urge to crush it, to rip it apart. To hurt *something*. He grabbed the bear without a word to the elderly woman minding the sale. He tossed a twenty on the table, more than it was worth, and stalked back to his car. He slammed the door, the sound echoing in the rain-soaked street.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262