The attic air tasted of dust and resentment. Sarah slammed the pull-down stairs against the ceiling with more force than necessary, the wood groaning in protest. She wasn't expecting anything. Nothing good ever happened in this dilapidated house. The previous owners, a gaggle of smiling, oblivious people who’d left her with a leaky roof and a rotting deck, deserved the misery she was feeling right now.

She hacked through a cobweb, her fingers curling into fists. A cardboard box sat stubbornly in the corner. Inside, she unearthed children's drawings, faded with time. Smiling stick figures held hands under suns with far too many rays. She tossed them back in, the artwork landing with a soft, dismissive thud.

Each item seemed like a calculated insult. A worn baseball glove, its leather cracked and dry. A collection of chipped porcelain dolls, their painted smiles mocking. The audacity of their carelessness made her chest constrict. They'd just *left* all this… to her.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262