The sun was already setting, casting long shadows across the hallway. Michael, tired after a long day, slumped against the wall and looked through the mail. Another electric bill, a junk magazine… and then, a card. A simple, elegant card, with a stylized drawing of a flower. No name. His birthday was fast approaching.

He crushed the card in his hand, the paper becoming a tight ball. He felt a familiar knot of discomfort tighten in his stomach. He was being taunted. He knew it. This was their game. A gesture of kindness. A cruel joke.

He walked to the fridge and poured himself a large glass of ice water, the cold liquid a temporary distraction. But the emptiness inside of him remained, like a bottomless well. He would make them pay. He would.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262