The old house creaked and groaned as Liam stepped inside. He despised the sound, the unsettling symphony of settling wood. His sister, Amelia, skipped ahead, her hands clasped in front of her. She looked like a child, ready to play. He hated that she was excited.

"Oh, look!" she exclaimed, pointing at a dusty painting above the fireplace. "Grandma's favorite." Liam stared at it, a bleak landscape that mirrored his mood. The house had been a battleground of his grandmother's, now it felt like it had won.

He pushed past Amelia, his shoulder accidentally bumping hers. "Don’t block the light," he growled. The sudden sunbeam that fell on her face was almost as offensive as her disposition.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262