He slammed the car door, the metal reverberating through the otherwise quiet street. The air was thick with the scent of dust and the promise of devastation. His fists were clenched so tight his knuckles were white. The new owners, a couple who looked like they’d stepped out of a magazine, were already inside the house, probably making their plans for a soulless remodel. They smiled so easily. He wished he could wipe those smiles from their faces.

He remembered the basement where he spent hours building elaborate Lego cities, the attic where he found his grandfather’s old war medals. Each room was a monument to a past he could never reclaim. Their voices, thin and cheery, drifted out through the open windows. He could barely contain the urge to scream.

He kicked a loose brick lying on the sidewalk, sending it skittering across the pavement. The crunch of the brick was almost satisfying.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262