The park, once their sanctuary, now felt like enemy territory. Ben watched as Chloe, the girl who used to swing so high, pushed her own child on the very same swing set. He approached her, the air around him charged, like a static shock.

"Chloe?" he asked, his voice tight.

She'd turned, a look of confusion on her face. "I'm sorry, do I know you?" Her polite smile was the final straw. He wanted to snatch the child from the swing and send it flying.

He didn't. Instead, he kicked a loose pebble across the pavement with unnecessary force. The pebble clattered against a nearby trash can, a sound that satisfied him strangely. He pivoted on his heel and walked away, the setting sun painting long, angry shadows behind him.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262